
It all hangs together nicely, and PopCap are jumping aboard the latest trends in the games industry, namely a Battle Pass… except it’s free.

The Space Cadet is similar, able to summon a slow moving floating Space Station, with ultra-powerful beam attacks. Turning into Oak and you have a much more powerful main gun, can spit out a rolling spiked log, and can even host up to three more Acorns atop your head like a walking tree tank. These final two are by far the most interesting, starting off as a faster small character who’s able to summon or transform a larger one. For this game, PopCap have created a trio of new classes, a new frontline fighter in the fire breathing Snapdragon and the zombies’ Action Hero, the faster stealthy Nightcap opposite the electric rollerskating of the Electric Slide, and with the most direct parallel, the Oak & Acorn opposite the Space Cadet. The series’ roots came in asymmetry between defensive plants and attacking zombies, but this was largely evened up for Garden Warfare 2 with largely parallel classes, albeit with some differing abilites. Our hands on time came with head to head multiplayer side of the game though, with Battle for Neighborville feeling like it’s hoping to be branded a hero shooter instead of a class-based shooter.
PLANTS VS ZOMBIES GARDEN WARFARE 3 FREE
You’ll now have PvE regions, going from the desert canyons of Mount Steep, through the Town Centre of Neighborville and out the other side to Weirding Woods, and these are designed with free roaming in mind, featuring NPCs to meet, missions to take on, and more beyond the horde mode of previous games. It proved to largely be a passing distraction in Garden Warfare 2, but Battle for Neighbourville is taking that freeform design into the co-op side of the game.
